BANDAI NAMCO Holdings Inc.(7832) Summary
7832
TSE Prime
BANDAI NAMCO Holdings Inc.
Result
3,566.0
JPY
-28.0
(-0.78%)
Jun 16, 10:41 am JST
22.25
USD
Jun 15, 9:41 pm EDT
PER
17.5
PBR
2.66
Yield
ー%
Margin Trading Ratio
15.58
PTS
outside of trading hours
3,565.3
Jun 16, 10:41 am JST
Stock Price
Jun 16, 2026
Opening
Jun 16, 9:00 am
3,593.0
JPY
22.42
USD
Previous Close
Jun 15
3,594.0
JPY
22.44
USD
High
Jun 16, 9:00 am
3,593.0
JPY
22.42
USD
Low
Jun 16, 9:00 am
3,530.0
JPY
22.03
USD
Volume
597,400
Trading Value
2.13B
JPY
0.01B
USD
VWAP
3561.03
JPY
22.23
USD
Minimum Trading Value
356,600
JPY
2,225
USD
Market Capitalization
2.30T
JPY
0.01T
USD
Number of Trades
2,323
Opening
Jun 15, 11:20 pm
3,600
JPY
Previous Close
Jun 15
3,600.9
JPY
High
Jun 15, 11:20 pm
3,600
JPY
Low
Jun 16, 9:01 am
3,533.1
JPY
Volume
47,400
Trading Value
168M
JPY
VWAP
3,560.34
JPY
Minimum Trading Value
ー
Market Capitalization
ー
Number of Trades
ー
PTS Stock Price
Liquidity & Number of Trades
As of Jun 16, 2026
Liquidity
Liquidity Grade
| Liquidity | Number Of Trades | Distribution |
|---|---|---|
| High | Over 1,000 | 13.9% |
| Slightly-High | 400 to 1,000 | 18.5% |
| Mid | 50 to 400 | 39.0% |
| Slightly-Low | 10 to 50 | 17.6% |
| Low | Less than 10 | 11.0% |
High
1-Year Average
5,067
1-Year High
Nov 6, 2025
21,960
Margin Trading
| Date | Short Interest | Long Margin Positions | Ratio |
|---|---|---|---|
| Jun 5, 2026 | 34,700 | 540,500 | 15.58 |
| May 29, 2026 | 35,900 | 576,100 | 16.05 |
| May 22, 2026 | 50,200 | 579,700 | 11.55 |
| May 15, 2026 | 58,100 | 598,600 | 10.30 |
| May 1, 2026 | 45,800 | 640,300 | 13.98 |
Company Profile
BANDAI NAMCO Holdings Inc. is a comprehensive entertainment company. It is a leading player in the toy industry, offering popular characters, games, video content, and amusement facilities.
Sector
Other Products
Website
BANDAI NAMCO Holdings Inc. is a comprehensive entertainment enterprise group that operates across a wide range of fields including toys, games, video content, and amusement facilities. The company oversees numerous domestic and international subsidiaries and affiliated companies, driving business operations across the entire group. Through its digital business, toy and hobby business, IP production business, and amusement business, the group provides diverse entertainment content while fostering collaboration between various business segments. The digital business focuses on planning, developing, and distributing network content, as well as planning, developing, and selling home video games. The toy and hobby business handles a wide array of products including toys, capsule toys, cards, confectionery and food items, apparel, lifestyle products, plastic models, prizes, and stationery.