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BANDAI NAMCO Holdings Inc.(7832) Summary

7832
TSE Prime
BANDAI NAMCO Holdings Inc.
4,264
JPY
+16
(+0.38%)
Mar 13, 3:30 pm JST
26.75
USD
Mar 13, 2:30 am EDT
Result
PTS
outside of trading hours
4,265
Mar 13, 11:10 pm JST
Summary Chart Historical News Financial Result
PER
21.1
PBR
3.22
Yield
1.71%
Margin Trading Ratio
3.95
Stock Price
Mar 13, 2026
Opening Mar 13, 9:00 am
4,198 JPY 26.36 USD
Previous Close Mar 12
4,248 JPY 26.72 USD
High Mar 13, 9:42 am
4,315 JPY 27.11 USD
Low Mar 13, 9:00 am
4,195 JPY 26.34 USD
Volume
2,459,000
Trading Value
0.01T JPY 0.07B USD
VWAP
4247.82 JPY 26.65 USD
Minimum Trading Value
426,400 JPY 2,675 USD
Market Cap
2.77T JPY 0.02T USD
Number of Trades
4,555
Liquidity & Number of Trades
As of Mar 13, 2026
Liquidity
High
1-Year Average
5,567
1-Year High May 8, 2025
24,598
Margin Trading
Date Short Interest Long Margin Positions Ratio
Mar 6, 2026 37,100 613,000 16.52
Feb 27, 2026 41,900 683,000 16.30
Feb 20, 2026 38,700 789,600 20.40
Feb 13, 2026 44,600 810,500 18.17
Feb 6, 2026 55,700 818,600 14.70
Company Profile
BANDAI NAMCO Holdings Inc. is a comprehensive entertainment company. It is a leading player in the toy industry, offering popular characters, games, video content, and amusement facilities.
Sector
Other Products
BANDAI NAMCO Holdings Inc. is a comprehensive entertainment enterprise group that operates across a wide range of fields including toys, games, video content, and amusement facilities. The company oversees numerous domestic and international subsidiaries and affiliated companies, driving business operations across the entire group. Through its digital business, toy and hobby business, IP production business, and amusement business, the group provides diverse entertainment content while fostering collaboration between various business segments. The digital business focuses on planning, developing, and distributing network content, as well as planning, developing, and selling home video games. The toy and hobby business handles a wide array of products including toys, capsule toys, cards, confectionery and food items, apparel, lifestyle products, plastic models, prizes, and stationery.