About Information Provided on This Site

The information provided on our website 'Kabutan.com' is not intended to constitute investment solicitation or investment advisory services.
All investment decisions should be made at your own discretion and judgment.
The data on our website is provided by Tokyo Stock Exchange, Osaka Exchange, Nagoya Securities Exchange, JPX Market Innovation & Research, Japannext, and other sources.
Copyright of the Nikkei Stock Average belongs to Nikkei Inc. Stock price charts displayed on Kabutan.com are provided solely for the purpose of reviewing historical price movements of the securities.
These charts neither suggest nor guarantee future price movements of the securities and do not constitute recommendations to buy or sell.
In our financial results coverage, the term 'Surprise Results' identifies securities that demonstrate a significant degree of surprise in their earnings announcements.
This significance is quantitatively assessed based on multiple factors, including: the nature of the announcement (full-year or quarterly results); types of revisions (earnings or dividend forecasts); and numerical analysis comparing the announced results with both the company's previous forecasts and historical performance.
The 'Surprise Ranking' presents these results in order of their calculated surprise factor. Please note that neither these results nor rankings are intended to suggest or guarantee future performance of the listed securities, nor should they be construed as recommendations to buy or sell.
minkabu the infonoid
(C) 2024 MINKABU THE INFONOID, Inc.
kabutan

Nintendo Co., Ltd.(7974) Summary

7974
TSE Prime
Nintendo Co., Ltd.
9,977
JPY
-103
(-1.02%)
Apr 4, 3:30 pm JST
68.30
USD
Apr 4, 2:30 am EDT
Result
PTS
outside of trading hours
9,940
Apr 4, 6:31 pm JST
Summary Chart Historical News Financial Result
PER
43.0
PBR
4.32
Yield
1.16%
Margin Trading Ratio
5.43
Stock Price
Apr 4, 2025
Opening Apr 4, 9:00 am
9,990 JPY 68.31 USD
Previous Close Apr 3
10,080 JPY 68.45 USD
High Apr 4, 10:21 am
10,110 JPY 69.16 USD
Low Apr 4, 2:04 pm
9,813 JPY 67.29 USD
Volume
10,525,000
Trading Value
0.10T JPY 0.72B USD
VWAP
9958.28 JPY 68.19 USD
Minimum Trading Value
997,700 JPY 6,830 USD
Market Cap
12.96T JPY 0.09T USD
Number of Trades
29,966
Liquidity & Number of Trades
As of Apr 4, 2025
Liquidity
High
1-Year Average
10,666
1-Year High Jan 17, 2025
60,146
Margin Trading
Date Short Interest Long Margin Positions Ratio
Mar 28, 2025 851,200 2,417,600 2.84
Mar 21, 2025 900,400 2,518,200 2.80
Mar 14, 2025 817,900 2,606,000 3.19
Mar 7, 2025 965,900 2,375,600 2.46
Feb 28, 2025 1,225,000 2,498,700 2.04
Company Profile
Nintendo Co., Ltd. is the world's leading gaming console manufacturer, distinguished by its strong software development capabilities and commanding market presence across global markets. The company's financial performance is significantly influenced by dollar-denominated transactions and foreign exchange fluctuations.
Sector
Other Products
Founded in 1889 as a playing card manufacturer, Nintendo began with the production of traditional Japanese hanafuda cards. In 1953, the company achieved a significant milestone by successfully mass-producing Japan's first plastic playing cards. Nintendo's transformation into a gaming company began in 1983 with the launch of its first home gaming console, released as the Family Computer (Famicom) in Japan and later as the Nintendo Entertainment System (NES) in the United States. Since then, Nintendo has focused on the development, manufacturing, and distribution of dedicated gaming systems, creating both hardware and software for home consoles and handheld gaming devices for the global market. In 2017, Nintendo launched its current flagship gaming system, the Nintendo Switch, which has become the company's core product. The company plans to release its successor, the Nintendo Switch 2, in 2025. Beyond gaming hardware and software, Nintendo leverages its valuable intellectual property, including iconic franchises such as Super Mario, The Legend of Zelda, and Pokémon, to expand into various entertainment sectors including video content, merchandise, and theme park attractions.