kabutan

TETSUJIN Holdings,Inc.(2404) Summary

2404
TSE Standard
TETSUJIN Holdings,Inc.
554
JPY
-1
(-0.18%)
Apr 28, 3:30 pm JST
3.47
USD
Apr 28, 2:30 am EDT
Result
PTS
outside of trading hours
Summary Chart Historical News Financial Result
PER
18.1
PBR
7.87
Yield
ー%
Margin Trading Ratio
1.33
Stock Price
Apr 28, 2026
Opening Apr 28, 9:00 am
554 JPY 3.47 USD
Previous Close Apr 27
555 JPY 3.48 USD
High Apr 28, 9:00 am
554 JPY 3.48 USD
Low Apr 28, 10:28 am
550 JPY 3.44 USD
Volume
3,900
Trading Value
2.00M JPY 0.01M USD
VWAP
552.23 JPY 3.46 USD
Minimum Trading Value
55,400 JPY 347 USD
Market Cap
7.65B JPY 0.05B USD
Number of Trades
19
Liquidity & Number of Trades
As of Apr 28, 2026
Liquidity
Mid
1-Year Average
50
1-Year High Aug 6, 2025
560
Margin Trading
Date Short Interest Long Margin Positions Ratio
Apr 24, 2026 11,800 84,000 7.12
Apr 17, 2026 10,800 80,700 7.47
Apr 10, 2026 5,800 66,000 11.38
Apr 3, 2026 4,900 65,500 13.37
Mar 27, 2026 5,900 72,000 12.20
Company Profile
TETSUJIN Holdings, Inc. operates karaoke rooms primarily in the Tokyo metropolitan area. The company is also involved in media, beauty, and restaurant businesses, collaborating with sports streaming, anime, and gaming industries.
Sector
Services
TETSUJIN Holdings, Inc. primarily focuses on karaoke room operations while also expanding into food and beverage, beauty, and media content planning businesses. In the karaoke sector, the company operates stores under the "Karaoke no Tetsujin" brand, mainly in the Tokyo metropolitan area, offering original content and performances through its proprietary "Tetsujin System." The food and beverage division manages ramen shops under the "Naohisa" brand, as well as "Kyoto Katsugyu" and "Akakara" outlets. The beauty segment runs eyelash extension and nail salons under the "Bianca" and "Rich to" brands. The media division handles the production, sales, and distribution of mobile content. Additionally, the company is expanding into collaboration projects using licenses from anime and game content folders, as well as developing e-sports initiatives.