kabutan

TETSUJIN Holdings,Inc.(2404) Summary

2404
TSE Standard
TETSUJIN Holdings,Inc.
485
JPY
+11
(+2.32%)
Dec 12, 3:30 pm JST
3.11
USD
Dec 12, 1:30 am EST
Result
PTS
outside of trading hours
Summary Chart Historical News Financial Result
PER
17.1
PBR
10.1
Yield
ー%
Margin Trading Ratio
1.33
Stock Price
Dec 12, 2025
Opening Dec 12, 9:00 am
475 JPY 3.05 USD
Previous Close Dec 11
474 JPY 3.03 USD
High Dec 12, 10:44 am
488 JPY 3.13 USD
Low Dec 12, 9:00 am
475 JPY 3.05 USD
Volume
10,500
Trading Value
5.00M JPY 0.03M USD
VWAP
481.3 JPY 3.09 USD
Minimum Trading Value
48,500 JPY 311 USD
Market Cap
6.70B JPY 0.04B USD
Number of Trades
50
Liquidity & Number of Trades
As of Dec 12, 2025
Liquidity
Mid
1-Year Average
51
1-Year High Aug 6, 2025
560
Margin Trading
Date Short Interest Long Margin Positions Ratio
Dec 5, 2025 13,600 59,000 4.34
Nov 28, 2025 13,700 61,900 4.52
Nov 21, 2025 17,500 61,200 3.50
Nov 14, 2025 21,700 58,500 2.70
Nov 7, 2025 26,700 58,400 2.19
Company Profile
TETSUJIN Holdings, Inc. operates karaoke rooms primarily in the Tokyo metropolitan area. The company is also involved in media, beauty, and restaurant businesses, collaborating with sports streaming, anime, and gaming industries.
Sector
Services
TETSUJIN Holdings, Inc. primarily focuses on karaoke room operations while also expanding into food and beverage, beauty, and media content planning businesses. In the karaoke sector, the company operates stores under the "Karaoke no Tetsujin" brand, mainly in the Tokyo metropolitan area, offering original content and performances through its proprietary "Tetsujin System." The food and beverage division manages ramen shops under the "Naohisa" brand, as well as "Kyoto Katsugyu" and "Akakara" outlets. The beauty segment runs eyelash extension and nail salons under the "Bianca" and "Rich to" brands. The media division handles the production, sales, and distribution of mobile content. Additionally, the company is expanding into collaboration projects using licenses from anime and game content folders, as well as developing e-sports initiatives.